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Post by ANGELINE WINDSOR on Jul 21, 2012 5:56:13 GMT -5
[style=font-family: arial; font-size: 20px; margin-bottom: 3px; letter-spacing: -1px; color: 212121; text-align: left; border-bottom: 2px solid #e1e1e1;]alias: the windrider WELCOME TO THE ORDER, SOLDIER "war's more of a funeral than a party, but who wants to be reminded of that? just smile, darling, and laugh, because everybody dies in the end anyways." [atrb=cellpadding,0,true][atrb=border,0,true][atrb=valign,top] NAME angeline windsor AGE nineteen ETHNICITY british | GENDER female SEXUALITY heterosexual INITIATED age nine |
APPEARANCE Angeline's got the body you'd expect of someone who's spent the last ten years in training - lean, though a bit less muscles than she'd like, and pretty athletic, if she does say so herself. Much to her chagrin, Angeline's shorter than average, ranking in at 5'4", and weighing 108 lbs. She's tailored her uniform in to fit against her body, long sleeves and a short hemline - gold trimmings, not silver, given her ranking. Long, pale coral locks in loping waves down to her waist and sharp cerulean eyes, she's not a bad looker, either. THE PERSONALITY It's hard to believe, sometimes, that Angeline's a General, given her penchant for fun and games; she's got a tendency to treat almost everything as a game, simply because it's easier that way. She's got hardly a serious bone in her body, that girl, and the few ones she has is solely concentrated to the cause. If anything, her sheer devotion to the Black Order would be the only sign that she could possibly be one of her rank. That being said, Angeline's either a thrill seeker or simply immune to a sense of danger, given the wild stunts she pulls on a daily basis. She likes to be right on the edge, and feel death knocking at her door just before pulling back - as though she were baiting the afterlife itself. Angeline likes the adrenaline rush; she's an adrenaline junkie, she supposes. She's got a charming outwards persona, witty and pretty and able to smile like the sun just came out of the horizon. Despite her cheer, though, she's quite a jaded person beneath it all; ten years with the Order does something to a person, after all, and she's seen a bit too much and sacrificed one time too many to still have any misconceptions about the war. It's not glorious in any way, she knows, and she'll have lost a thousand more friends than defeated enemies by the time it's over - in fact, it's a very large possibility she'd be nothing more than a casualty, as well. Angeline knows sacrifices has to be made, and she'd rather lose one soldier than a whole lot of them, so she knows when to stay and fight and when to run. She was made to survive, the girl was, and that's always the first thing on her mind. Despite her numerous friends and generally affable nature, she still dislikes to get too close to people, just because she knows that the times aren't as forgiving to let her fool herself into thinking that, gee, they'd all come out of this together. MISCELLANEOUS FACTS - Angeline's a long-time member of the Order; while she was made a General at a rather young age, the Order's all she's ever known and she was born and raised to be a soldier.
- She's from a wealthy family, so despite spending the past decade under the care of the Order, she's still got a bit of some elitist tendencies and mannerisms.
- Angeline's a bit of an overworker; she likes being on the move, doing something exciting for the cause, rather than being at HQ.
OUT OF CHARACTER OOC NAME ayumi DISCOVERY hehehe OTHER CHARACTERS not yettt FACE CLAIM[b]animanga[/b] - face claim first last, [i]character first last[/i] [/style]
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Post by ANGELINE WINDSOR on Jul 21, 2012 7:05:09 GMT -5
[style=font-family: arial; font-size: 20px; margin-bottom: 3px; letter-spacing: -1px; color: 212121; text-align: left; border-bottom: 2px solid #e1e1e1;]innocence: fantamir FAMILIAR DRAGON TYPE parasite familiar LEVEL 01 UNACTIVATED When unactivated, Fantamir is in the form of a small, miniature dragon, pale white in color, with gleaming iridescent scales. He has a long, almost serpantine tail, which often wraps around Angeline's arm as he perches on her shoulder, and small wings which remain folded back against his body. Glassy, cerulean eyes match Angeline's almost identically, and two curved fangs protrude from either side of his mouth. ACTIVATED When activated at level one, Fantamir grows larger into a serpentine dragon shape (resembling a chinese dragon), spanning about three meters in length. His wingspan is about the same, with gleaming fangs and scales that now glow, one by one, at odd intervals. OVERALL ABILITY At level one, Fantamir's abilities consist of mainly utilizing his body as a weapon, putting to advantage his claws and teeth. WHIRLING BULLET MODE In this attack, Fantamir spins himself rapidly and ricochets forward, and in the most basic of terms, turns his entire form into an almost bullet-like projectile. It's used to drive straight through opponents, as the wind sharpens to a piercing point at the focus of his spinning. Usable once per post.
FURIOUS FANG With this ability, Fantamir's innocence solidifies itself around his fangs, turning them into quite dangerous weapons, with the strength of steel. It's used to sink into the opponent, effectively tearing through them. Usable twice per post. LEVEL 02 UNACTIVATED At level 2, the unactivated form is very much identical to the Level 1 - however, Fantamir now wears a crystalline blue ring about his neck, that hovers there, not unlike a halo. ACTIVATED When activated at level two, Fantamir's activated form grows until he now stands roughly five meters in length, and like his unactivated form, the blue ring still remains around his neck. He's got feathery detailings, now, such as at his ears, tinged with blue at the ends. OVERALL ABILITY At level two, Fantamir uses the ring about his neck to channel the element of wind. RETURNING CIRCLET Fantamir can manipulate the ring in order to fly outwards, growing to have a diameter of about six feet, and whirling on its axis; the air at its edges become sharpened with innocence, and the object as as a wind blade / boomerang. It has the power of something akin to sharp steel. It runs at a frightening speed, nearing 230 mph. Can be used twice per post.
TEMPUS ROAR When the blue ring is placed before Fantamir's mouth, and he gives a loud roar, innocence travels through the ring and whips up a twirling air current, blowing at a speed of 300 mph, effectively knocking things over in the way. A cooldown of two posts.
RING OF CURRENTS The ring splits into five thinner rings, that can each turn into a spinning blade, channeling sharpened air about their edges; these each travel at a speed of 300 mph, immensely quick, though with considerably less power than the Returning Circlet, giving more akin to minor cuts unless a considerable hit is taken. Duration of two posts, a cooldown of four posts. LEVEL 03 UNACTIVATED Even at level 3, the unactivated form is still similar to that of Level 2 - a small, miniature dragon, with a long tail. However, Fantamir is now dressed in a coat of soft, pure white feathers, tinged with blue at some edges. ACTIVATED When activated at level three, Fantamir assumes the form of a more traditional dragon, rather than the serpentine shape he'd taken in the former levels. He is now covered in white fur, and his wings, too, are of feathers, instead of the leathery material they had been before. They are tipped in the same blue as his eyes, and he now stands at a wingspan of about seven meters. image.OVERALL ABILITY At level three, Fantamir combines the use of wind manipulation, as well as his own body, for attacks. WHITE VEIL With this ability, Fantamir unleashes a cry / roar, which then summons a slew of small, sharpened wind currents to rush forward in a curtain; they'll do little more than small cuts - however, there are enough of them to make a small veil, resulting in multitudes of the small cuts, traveling at roughly 200 mph. Cooldown of two posts.
WINGED GRACE With this, Fantamir spreads his wings to its full wingspan, and bullets forward; his entire body becomes something of a huge blade, wind sharpened about his body to that of nearly reinforced steel, traveling at 250 mph. Cooldown of two posts.
BLADES OF CURRENT Each time Fantamir flaps his wings, the wind made from the motion shoots forward, thinning and sharpening into a sort of 'wind blade.' They each travel at the speed of 320 mph, and have a bit more offensive power than the blades in white veil, though not as strong enough to completely pierce something. Four blades per post. [/style]
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Post by CRYSTAL & AYUMI on Jul 21, 2012 7:09:38 GMT -5
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